What is the Tomodachi Life Island Toolkit?
The Tomodachi Life Island Toolkit is a free, browser-based set of tools for designing, naming, and showing off your Tomodachi Life island. It exists because the most popular questions on Reddit — "I don't know where to start", "what name should I use", "show me other islands" — have never had a single home. This site is that home.
Everything on the site runs on your own device. There are no accounts, no downloads, and no waiting. You can open the island planner on your phone during your commute, sketch a draft, copy the share link, and finish it later on a laptop.
Plan your island layout on a pixel grid
The Pixel Grid Island Planner mirrors the in-game island as a 118×78 cell canvas — the same dimensions as a fully expanded island in Tomodachi Life: Living the Dream. You paint land, sand, paths, and bridges, then drop your 35 Mii spots wherever their houses will go. The tool counts them for you and warns when you're approaching capacity.
Generate the perfect island name
Stuck for a name? The island name generator mixes ten vibe-tagged word banks — cozy, mystical, gothic, beachy, weird, cute, dark, cottagecore, soviet, plus "any" — and emits five fresh names per shuffle. Every name is 3–25 characters, so it fits the in-game text limit. Copy the one you love, or hit shuffle until you land on it.
Find inspiration by vibe
The inspo gallery is organised by vibe so you can drill straight into the look you want — cottagecore, gothic, soviet, hogwarts, beach and more. Each vibe page is a 1,500-word breakdown of what makes the aesthetic land, plus the planning principles behind it. Player submissions open shortly; every entry will be credited and linked back to the original Reddit post or Pinterest pin.
Master Living the Dream with our guides
Our guides answer the five questions the game itself never explains: how island expansion works, whether you can rename your island, whether multiple islands are possible, exactly how big the island gets, and what Living the Dream changes from the original.
Why a "path-first" approach saves hours of replanning
The single biggest mistake players make is dropping houses first, then trying to connect them. Houses cannot be moved once placed without bulldozing. Paths, on the other hand, are easy to redraw. Sketch your paths first in the planner — main avenues, shopping street, dock approach — and the house placement falls out of where the paths go, not the other way around.